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The operational art of war iv music mod
The operational art of war iv music mod








They're pretty much at an apex as they are now to simulate any modern battle scenario you'd want, the first at the operational level, the other at the tactical level. Since they're war games where it's just about moving icons around. like Operational Art of War III or Steel Panthers MBT. Now some games I feel like I can build on forever. But for an open FPS game engine, it's still very much a moving target every year. I use the same Paint Shop today that I got from like 2002, and it doesn't really matter since the formats are standardized same with Audacity & Frooty Loops, and my video editor, less so modeling & animation. (Examples of actual games.) Just occurred to me it might work pretty well in this indie game as the platform.Įdit2: I remembered.

#THE OPERATIONAL ART OF WAR IV MUSIC MOD FREE#

Might be cool if they could rig that into a 3D open world too.Įdit: Aside: have you guys ever tried Matrix Gaming? It's a style of F2F role playing that's like free storytelling, and the game part is a judge measuring the probability of each branch suggestion and players roll the dice. I watched a video of it it could be polished, it's kind of coloring-book style now but all the pieces are there to do the kind of thing you're talking about. You can say anything you want to an NPC and it will always give a meaningful response! First time I saw that (not knowing the GM behind it), I was literally stunned.

the operational art of war iv music mod the operational art of war iv music mod the operational art of war iv music mod

(So the GM's screen has all these icons for summoning objects, speaking as NPCs, triggering events, etc, but all the players see are the objects, NPCs, & events themselves.) It's good for a kind of free story telling or role playing, and since the GM is in control of everything with a free hand, it ends up being like a P&P role-playing kind of experience, What the GM says is the final rule, and the world and storytelling can be much richer and dynamic than any real game could ever handle. There's an indie game, the name of it is slipping my memory now, where there's like a sandbox world and one game-master, and then other players are just in the world, and the GM triggers events for all the other players to see.








The operational art of war iv music mod